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"I am immortal, invincible and, unlike you, I know not of such human failings as ‘emotional incontinence’, ‘self-worth’ or ‘cuddles’. Now, kneel and feast before me…”
KUN-TOR

 

Eugene Jarvis invented the Smart Bomb.

Let that sink in for a second. In fact, let me restate it with clever punctuation and typography to aid the in-sinking process.

Eugene Jarvis. INVENTED. The Smart Bomb.

I had to hammer this home to a colleague the other month when – as happens in the exciting, cosmopolitan lives of games journos – we were discussing the best gaming weapons ever. I ventured the Smart Bomb, and said colleague tried to shout it down on the grounds that it’s in loads of games and so it doesn’t count.

Rather than reach for the nearest blunt, heavy object, I explained that I was speaking of the Smart Bomb in Defender. First time ever. Invention thereof. He still wasn’t having it, so I reached for the nearest blunt, heavy object and stubbed my cigarette out in it. Pub, y’see. Witnesses.


A (stroppy) smart bomb, yesterday.

Now, I’ve never been what you’d call a Defender player. Back when it ruled the arcades I lacked the disposable income to put into it. Or a local arcade that actually had a Defender machine. Defender’s one of those games that demands a lot of attention, and I was unable to provide it. Consequently, I am shit at Defender, but I love what it does. And the Smart Bomb is Eugene Jarvis’s greatest gift to gaming.

It’s an awesome invention. It’s the gaming equivalent of a Get Out Of Jail Free card. It’s been borrowed – and diluted in the process – by countless others. But those full-screen-explosions of more recent times are shit compared to the original. They look nicer, but they have a tendency to deal large amounts of damage. A sort of Escape From Jail And Have A Bit Of A Head Start And Look Dead Impressive card. And I’m not keen on that. Defender gives the impression that the Smart Bomb’s a last resort kind of thing, for when there’s no way out. You feel that if you play skilfully enough you shouldn’t need the Smart Bomb. That’s not the case with its bastard children – you just know that there are places where you’re expected to hit that second button. It’s probably writ large in the (ugh) design document (“Here’s the bit that you can only get through by hitting the Apocalyptiblast™ which delivers a seventy-five per cent hit point reduction to the level boss, permitting progress to the next level”).


Under no circumstances should you press the SHINY GREEN BUTTON.

Not the Smart Bomb. Wham. Bam. You’re fucking dead, pal. It’s a beautiful piece of engineering from the days when you shot shit and it blew up, first time. And not only is it beautiful, it’s near-impossible. It kills everything except you and the Humanoids. Ridiculous! How the fuck is it supposed to do that? I’ve put far too much thought into wondering how it works, and I’m baffled. Perhaps it involves some kind of localised anti-matter pulse against which you and the lucky humanoids are shielded. In which case, why not develop extra shielding that lets you happily stroll through the alien swarms singing: “La la la! You can’t hurt me!”? Maybe it’s an incredibly well-controlled field attack that identifies enemies and takes them out instantly? In which case, turn the scientific attention to making all your weapons like that.

Perhaps it’s magic.

Obviously it’s best not to think about it. Sod the explanations – fact is that, in its original form, the Smart Bomb is a genuine piece of gaming history. Cherish it, and try to remember to use it.

And be thankful that it only exists in games. Because if someone invented it for real, they’d own the world in a matter of days.

JEDBURGH, February 2004.

Comment Here. (Its working again).

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Things to 'Make' and 'Do'.

Our favourite smart bomb.

Da Bomb.

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They'll be waiting to cheer

 


© 2003 Smart Circle Limited