Is that a PS2 in your pocket?
By Ahchay
I’m going to start this with a question - where is your PSP right now?
Bottom of your sock drawer? Lying on a dusty shelf? Broken and waiting for repair? Wherever it is, I’m willing to take odds that, unless you're using it for sneaky emulation purposes, it’s not sitting in your pocket waiting for your eager hands to coax gaming joy out of it.

Socks? Check. Pants? Check. PSP?
It seems that, once the initial lure of that screen has worn off, the PSP just doesn’t have the games. What are we supposed to be playing on it? Mercury?
Maybe we’re looking in the wrong place. Take a good look at the PSP release lists to see that Sony is pitching the PSP somewhere else entirely - Tomb Raider Legend, Splinter Cell, Prince of Persia, Worms, Outrun, Gradius, the list goes on. Sony is leaving the idea of exclusive handheld content to Nintendo and, instead, is pushing the PSP as the PS2 you can take anywhere. Hell, even the standout PSP moments so far have been conversions of existing PS2 era games (Ridge Racers, Wipeout, Everybody’s Golf) and both Lumines and GTA Liberty City Stories are making the transition the other way.
The question that crossed my mind was this: "Is it actually viable to skip the home versions and get the same enjoyment out of the portable one?"
I can see the question forming on your lips already - "but why would I want to play the same games again on the PSP? Why should I care?"
And there is one very simply answer. Time.
In recent months, I’ve bought Psychonauts, Shadow of the Colossus and Resident Evil 4 (among others) and I simply haven't had the time to give any of them the play that they deserve - and, essentially, that's money that I can't really afford pissed up the wall.

Public Transport was invented for making use of the PSP
And yet, I’ve had time to play, and enjoy, most of the games shown on the left. Because I can play Tomb Raider on the bus, or play a spot of Ape Escape at lunchtime, or tackle that particularly tricky GTA mission while chilling with a pint on the banks of the Thames. Yes, there are problems - games that rely too heavily on dual analogue sticks can sometimes feel a little clunky, colour schemes that work fine indoors on a 32" TV simply don’t translate well to a portable screen viewed in direct sunlight, the PSP is a little too hard-edged to be comfortable for any length of time and you don’t get the full graphical splendour that you might expect at home.
But none of that really matters. See, it’s not a question of playing the ‘superior’ home version and then playing it again on the PSP. We already choose between PS2, Xbox, 360 and (if we’re lucky) Gamecube versions when we buy a new game. Maybe we should add the PSP to our list of potential platforms for new games - we really aren’t losing that much by choosing the PSP version.
Apart from a fiver.
July 2006

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